Autodesk® Maya® Techniques | Animator Friendly Rigging Part IIA
$29.99
Reasons to Buy
Reasons to Buy
- Authored by Jason Schleifer, a supervising character animator at the Redwood Shores campus of DreamWorks Animation
- Achieve convincing torso deformations based on the standard tool sets for game productions
System Requirements
System Requirements
- Maya Complete 8, Maya Unlimited 8, or Maya Personal Learning Edition
- Apple® QuickTime™ Player 7.1.3 or later
- Maya System Requirements
Learning Objectives
Learning Objectives
- Acquiring reference
- Analyzing reference
- Breaking apart the rig into
- Appropriate segments
- Process for analyzing every control
- Isolate section of body and analyze its motion
- Determine motion requirements
- Analyze possible control solutions
- Explore ideas
- Analyze animator interaction
- Weigh control vs. speed
- Automation vs. control
Part IIA specifically covers:
- Torso
Product Details
Product Details
Skill Level: IntermediateFormat: e-DVD [approx. 160 minutes]
Date Published: August 2007
- Instructor notes and Support files
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