Autodesk® Maya® Techniques | Animator Friendly Rigging Part IIA

Autodesk® Maya® Techniques | Animator Friendly Rigging Part IIA

for Macintosh/Windows

$29.99

Reasons to Buy

Reasons to Buy

  • Authored by Jason Schleifer, a supervising character animator at the Redwood Shores campus of DreamWorks Animation
  • Achieve convincing torso deformations based on the standard tool sets for game productions

System Requirements

System Requirements

  • Maya Complete 8, Maya Unlimited 8, or Maya Personal Learning Edition
  • Apple® QuickTime™ Player 7.1.3 or later
  • Maya System Requirements

Learning Objectives

Learning Objectives

  • Acquiring reference
    • Analyzing reference
    • Breaking apart the rig into
  • Appropriate segments
    • Process for analyzing every control
  • Isolate section of body and analyze its motion
    • Determine motion requirements
    • Analyze possible control solutions
    • Explore ideas
    • Analyze animator interaction
    • Weigh control vs. speed
    • Automation vs. control

Part IIA specifically covers:

  • Torso

Product Details

Product Details

Skill Level: Intermediate
Format: e-DVD [approx. 160 minutes]
Date Published: August 2007

Includes
  • Instructor notes and Support files