Autodesk® Maya® Techniques | MegaGame Part III: Character Rigging for High-Res Games
$29.99
Reasons to Buy
Reasons to Buy
- Learn how to achieve convincing deformations based on the standard tool sets for game productions
- The focus will be on bone-based deformation systems that keep geometry volume and secondary motions
- Authored by Shinichiro Hara (Sheen), an Associate CG Supervisor at EA games
System Requirements
System Requirements
- Maya Complete 7, Maya Unlimited 7, or Maya Personal Learning Edition
- Apple® QuickTime™ Player 7.1.3 or later
- Maya System Requirements
Learning Objectives
Learning Objectives
- Bone base system
- Concept of bones
- Gimmicks for bone base muscle system
- Upper body rig
- Secondary animations
- Automatic animation for props
- Adding secondary motions to deforming objects
- Streamlined skinning process
- Tool | Copy skin weights
- Tool | Assign to selected
- Weighting workflow
Product Details
Product Details
Skill Level: IntermediateFormat: e-DVD [approx. 82 minutes]
Date Published: July 2007
- Instructor notes and Support files
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