Autodesk® Maya® Techniques | MegaGame Part III: Character Rigging for High-Res Games

Autodesk® Maya® Techniques | MegaGame Part III: Character Rigging for High-Res Games

for Macintosh/Windows

$29.99

Reasons to Buy

Reasons to Buy

  • Learn how to achieve convincing deformations based on the standard tool sets for game productions
  • The focus will be on bone-based deformation systems that keep geometry volume and secondary motions
  • Authored by Shinichiro Hara (Sheen), an Associate CG Supervisor at EA games

System Requirements

System Requirements

  • Maya Complete 7, Maya Unlimited 7, or Maya Personal Learning Edition
  • Apple® QuickTime™ Player 7.1.3 or later
  • Maya System Requirements

Learning Objectives

Learning Objectives

  • Bone base system
    • Concept of bones
    • Gimmicks for bone base muscle system
    • Upper body rig
  • Secondary animations
    • Automatic animation for props
    • Adding secondary motions to deforming objects
  • Streamlined skinning process
    • Tool | Copy skin weights
    • Tool | Assign to selected
    • Weighting workflow

Product Details

Product Details

Skill Level: Intermediate
Format: e-DVD [approx. 82 minutes]
Date Published: July 2007

Includes
  • Instructor notes and Support files