Autodesk® Maya® Techniques | MegaGame Part II: Facial Setup for High-Res Games
$29.99
Reasons to Buy
Reasons to Buy
- Learn how to build convincing, high quality, facial deformations for next generation games· The focus will be on a bone based facial system
- Authored by Shinichiro Hara (Sheen), an Associate CG Supervisor at EA games
System Requirements
System Requirements
- Maya Complete 7, Maya Unlimited 7, or Maya Personal Learning Edition
- Apple® QuickTime™ Player 7.1.3 or later
- Maya System Requirements
Learning Objectives
Learning Objectives
- Automatic deformation
- Tongue setup
- Eyelid setup
- Sticky lips
- Creating non-liner deformation
- Convert animation to set driven key
- Dividing face setup tasks
- Facial deformations
- Modeling deformation motions
- Analyzing facial deformations
Product Details
Product Details
Skill Level: IntermediateFormat: e-DVD [approx. 86 minutes]
Date Published: May 2007
- Instructor notes and Support files
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