Autodesk® Maya® Techniques | MegaGame Part II: Facial Setup for High-Res Games

Autodesk® Maya® Techniques | MegaGame Part II: Facial Setup for High-Res Games

for Windows

$29.99

Reasons to Buy

Reasons to Buy

  • Learn how to build convincing, high quality, facial deformations for next generation games· The focus will be on a bone based facial system
  • Authored by Shinichiro Hara (Sheen), an Associate CG Supervisor at EA games

System Requirements

System Requirements

  • Maya Complete 7, Maya Unlimited 7, or Maya Personal Learning Edition
  • Apple® QuickTime™ Player 7.1.3 or later
  • Maya System Requirements

Learning Objectives

Learning Objectives

  • Automatic deformation
    • Tongue setup
    • Eyelid setup
    • Sticky lips
  • Creating non-liner deformation
    • Convert animation to set driven key
    • Dividing face setup tasks
  • Facial deformations
    • Modeling deformation motions
    • Analyzing facial deformations

Product Details

Product Details

Skill Level: Intermediate
Format: e-DVD [approx. 86 minutes]
Date Published: May 2007

Includes
  • Instructor notes and Support files