Autodesk® Maya® Techniques | MegaGame Part I: Modeling for High-Res Games

Autodesk® Maya® Techniques | MegaGame Part I: Modeling for High-Res Games

for Windows

$29.99

Reasons to Buy

Reasons to Buy

  • Part I will focus on facial creation for next generation content creation
  • Demonstrations of the workflow and processes for building a high-resolution game character face
  • Covers modeling a high resolution model, unwrapping UV, generating normal maps, building a skin shader and projection painting in Maya
  • Authored by Shinichiro Hara (Sheen), an Associate CG Supervisor at EA games

System Requirements

System Requirements

  • Maya Complete 7, Maya Unlimited 7, or Maya Personal Learning Edition
  • Apple® QuickTime™ Player 7.1.3 or later
  • Maya System Requirements

Learning Objectives

Learning Objectives

  • Detailing a model using a normal map
    • Modeling high resolution face
    • Building game resolution model from the high resolution model
    • Defining form of facial geometry through a normal map
  • Unwrapping UV for organic surfaces
    • UV unwrapping workflow based on a projection map and unfolding UV
    • Stretch check for the organic surfaces
    • Bring it all together
  • In-game skin shader
    • Skin concept
    • Shading network
    • Ambient occlusion map
  • Projection Painting in Maya
    • Create projection
    • Applying projection

Product Details

Product Details

Skill Level: Intermediate
Format: e-DVD [approx. 90 minutes]
Date Published: February 2007

Includes
  • Instructor notes and Support files