Autodesk® Maya® Techniques | MegaGame Part I: Modeling for High-Res Games
$29.99
Reasons to Buy
Reasons to Buy
- Part I will focus on facial creation for next generation content creation
- Demonstrations of the workflow and processes for building a high-resolution game character face
- Covers modeling a high resolution model, unwrapping UV, generating normal maps, building a skin shader and projection painting in Maya
- Authored by Shinichiro Hara (Sheen), an Associate CG Supervisor at EA games
System Requirements
System Requirements
- Maya Complete 7, Maya Unlimited 7, or Maya Personal Learning Edition
- Apple® QuickTime™ Player 7.1.3 or later
- Maya System Requirements
Learning Objectives
Learning Objectives
- Detailing a model using a normal map
- Modeling high resolution face
- Building game resolution model from the high resolution model
- Defining form of facial geometry through a normal map
- Unwrapping UV for organic surfaces
- UV unwrapping workflow based on a projection map and unfolding UV
- Stretch check for the organic surfaces
- Bring it all together
- In-game skin shader
- Skin concept
- Shading network
- Ambient occlusion map
- Projection Painting in Maya
- Create projection
- Applying projection
Product Details
Product Details
Skill Level: IntermediateFormat: e-DVD [approx. 90 minutes]
Date Published: February 2007
- Instructor notes and Support files
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