Autodesk® 3ds Max® Techniques | Rigging a Character for Games
$29.99
Reasons to Buy
Reasons to Buy
- Starting with a Biped skeleton, add helpers and constraints to create roll bones that are compatible with game engines
- Learn to modify the rig after you have skinned the character, without losing the skinning information you worked so hard to perfect
- Authored by Arman Akopian
System Requirements
System Requirements
- Autodesk 3ds Max 9 or later
- Monitor resolution 1024 x 768 or higher
- Microsoft® Internet Explorer 6 or later
- Apple® QuickTime® Player 7 or later
- 3ds Max System Requirements
Learning Objectives
Learning Objectives
- Fitting Biped to the Geometry
- creating the biped
- adjusting bones and mirroring limbs
- Refining the Biped (Roll Bones)
- roll bones concepts and constraints overview
- forearm roll bone set up
- shoulder roll bone set up
- animation test file
- Managing the Skeleton
- Naming bones
- Using selection sets
- Skinning
- Applying skin modifier and skin modifier settings
- Final pass and tweaks
- Extras
- compress bones
- modifying the rig after skinning
- using skin utilities
Product Details
Product Details
Skill Level: IntermediateFormat: e-DVD [approx. 205 minutes]
Date Published: April 2007
- Support files
- Interview with Arman Akopian
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