Autodesk® 3ds Max® Techniques | Rigging a Character for Games

Autodesk® 3ds Max® Techniques | Rigging a Character for Games

for Windows

$29.99

Reasons to Buy

Reasons to Buy

  • Starting with a Biped skeleton, add helpers and constraints to create roll bones that are compatible with game engines
  • Learn to modify the rig after you have skinned the character, without losing the skinning information you worked so hard to perfect
  • Authored by Arman Akopian

System Requirements

System Requirements

  • Autodesk 3ds Max 9 or later
  • Monitor resolution 1024 x 768 or higher
  • Microsoft® Internet Explorer 6 or later
  • Apple® QuickTime® Player 7 or later
  • 3ds Max System Requirements

Learning Objectives

Learning Objectives

  • Fitting Biped to the Geometry
    • creating the biped
    • adjusting bones and mirroring limbs
  • Refining the Biped (Roll Bones)
    • roll bones concepts and constraints overview
    • forearm roll bone set up
    • shoulder roll bone set up
    • animation test file
  • Managing the Skeleton
    • Naming bones
    • Using selection sets
  • Skinning
    • Applying skin modifier and skin modifier settings
    • Final pass and tweaks
  • Extras
    • compress bones
    • modifying the rig after skinning
    • using skin utilities

Product Details

Product Details

Skill Level: Intermediate
Format: e-DVD [approx. 205 minutes]
Date Published: April 2007

Includes
  • Support files
  • Interview with Arman Akopian