Autodesk® Maya® Techniques | Animator Friendly Rigging Part 1

Autodesk® Maya® Techniques | Animator Friendly Rigging Part 1

for Windows

$29.99

Reasons to Buy

Reasons to Buy

  • Authored by Jason Schleifer, a supervising character animator at the Redwood Shores campus of DreamWorks Animation
  • Introduction to Animation Rigging foundation concepts.

System Requirements

System Requirements

  • Maya Complete 8, Maya Unlimited 8, or Maya Personal Learning Edition
  • Apple® QuickTime™ Player 7.1.3 or later
  • Maya System Requirements

Learning Objectives

Learning Objectives

  • What is animation rigging?
  • What makes a good rigger?
  • How do you determine what a good rig is?
  • "Solution-based" rigging as opposed to "feature-based" rigging.
    • Analyze the problem
    • Create a test
    • Analyze the solution
    • Re-create the solution cleanly
  • Use simple rig to demonstrate concepts
    • Look at reference
    • Determine animators needs
    • Determine animation rig requirements
    • Specify general control requirements
    • Specify general rig requirements
    • For every "animator need"
    • analyze the need, test solutions
    • analyze solutions, check against control requirements
    • After all the needs are filled, apply general rig requirements

Product Details

Product Details

Skill Level: Intermediate
Format: e-DVD [approx. 150 minutes]
Date Published: March 2007

Includes
  • Instructor notes and Support files