| Comprehensive 3D modeling, animation, rendering, and effects software to help address growing production demands in the film, television, and game industries |  |  |  |
| Flexibility to use both Maya and 3ds Max in a blended animation pipeline; enable artists and clients to work with their preferred tools | | |  |
| High-performance compositing with keying, tracking, color correction, raster and vector paint, rotoscoping, warping, and advanced filters |  |  |  |
| Real-time character animation environment with robust retargeting and motion capture data editing tools for increased overall animation output | |  |  |
| Virtual production toolset with nonlinear editing paradigm for animation to help artists and directors work together to refine a creative vision in real time | |  |  |
| Intuitive digital sculpting and texture painting for highly detailed organic models | |  |  |
| Sophisticated crowd simulations with large numbers of characters interacting intelligently with each other and their environment | |  |  |
| Visual, node-based workflows for the rapid creation of powerful tools and effects | |  |  |
| Faster and easier facial rigging and character animation, featuring automatic lip-syncing | | |  |
| Sophisticated global illumination rendering and baking, designed for higher-quality, next-generation game development | † | † |  |
| Single-step round-trip data transfer between Autodesk® Mudbox® and Autodesk® Maya®, Autodesk® 3ds Max®, or Autodesk® Softimage® software†† |  |  |  |
| Vector Displacement Map support enables high-resolution details created in Mudbox software to be transferred to Maya, 3ds Max, or Softimage software†† for rendering on low-resolution geometry |  |  |  |
| Single-step data-transfer between Autodesk® MotionBuilder® software and Maya and 3ds Max software |  |  |  |
| Single-step workflows enable the power of Softimage Interactive Creative Environment (ICE) effects to be used in a Maya or 3ds Max scene | |  |  |
| More consistent, enhanced f-curve editor in Maya, 3ds Max, MotionBuilder, and Softimage software†† |  |  |  |
| Hybrid paint and vector workflow for creative concept art sketching |  |  |  |